Thursday, 4 May 2017

Further development


The example above is what I was aiming for with my idea output, to have a series of posters dotted around on bill boards and to create a story of them by having one lead on to another.

When I asked for feedback on the idea, considering that Tim mostly works with digital advertising, people suggested maybe creating an interactive bill board where people could click to reveal the answer to the burning question. Or possibly to just have the conversation automatically scroll upwards showing the questions and answers.







I decided to go with the interactive side of it where it would be something that people could tap to find out more of the conversation as they please. This format is something that people said would be more interesting than just to have a static billboard advertisement.

Wednesday, 3 May 2017

Ideas and development for my creative report

Considering the format out of interview is essential as just creating a book for the interview for the sake of it isn't putting it to the best of it's potential. So I thought about other ways I could display the interview, given that he works in an advertising agency, immediately what came to my mind was TV ads, bill boards, social media ads etc. These could all be potential formats in which I could display my interview to give it some more context.

I realised there was probably too much content from the interview to do this as there is almost 1500 words, so I went through and picked out concise, quotable answers in response to my question that I thought could work as individual ads on their own, but that come together as a series of poster ads.

Example of quote ad

Another thought was that considering Tim was an old friend of mine, I thought of incorporating a personal touch to it, something to signify that it was a bit more of a casual chat in a way as opposed to a formal interview. The fact that it was a back and fourth question and answer interview reminded a lot of a texting conversation, I figured this could be the format of interview and could give the text some more context.

Texting conversation ad

When discussing the idea with a couple of classmates they said although the idea works it looks somewhat empty with the majority of the page being blank. A suggestion was to take snippets of a literal text conversation with messages above and below the quotes but maybe blurred out so it doesn't distract from the important message. This would give it much more context but also look a lot more appealing with more blocks of colour introduced to the page.


Putting the whole interview into a text gave it much more context, I blurred out and turned down the opacity on surrounding messages so it didn't take away too much from the important bits of text.








These would be individual posters that could be displayed on bill boards. But for it to make sense I realised they would have follow on from one to the next. To solve this I thought of possibly visualising a route of advertising bill boards in a animation. Possibly taking pictures every couple of steps to create almost like a stop motion video of me walking through the streets and coming across each of these ads on a separate bill board that will make up the full conversation.

Tuesday, 2 May 2017

Full interview with Timothy Alexander

Interview with Timothy Alexander

How important is social media in terms of getting yourself out there and creating an online presence?

It's something that I've never really made a big deal of, I appreciate the fact that it's important but a lot of the time I've come across people that seem amazing and perfect over their Instagram but in real life they're nothing alike. Ultimately it's not the be all and end all of things, having a very cool looking online profile doesn't make you any better of a designer.

What’s involved in the creative process for you?

When its a creative brief, I'll usually only spend a couple of hours with ideas. But when its creative on top of strategy, the strategy you can spend an hour and a half talking about people, figures, the world etc. all of that effects the strategy. Then you'll have to creative to run through and say this is the print ad, this is the digital version. It does completely vary depending on the project.

What essentially does a copywriter do?

They take care of the text, the headlines, the body copy, all the text that appears on an ad. An art director takes care of look, feel. Together they go through casting a little bit, together they also come up with the idea. The idea is never just one person's idea, it's the team’s idea and the ultimately the agencies idea. So egos are out that door! All the work is the agency's work, if you're feeling a little more egotistical then you can get your own office space, you put your name above the door and you create your own agency.

Considering you're such a big advertising agency, are awards something you actively strive for?

A lot of the work we've done recently within the past year or so wouldn't be award worthy I don't think, although we may be sending off one piece for Film Craft. But in terms of awards for best ad and such, a lot of the stuff we do, we likely won't be sending in. Saying that, the only one really worth going for is Cannes Lions; that's basically the Oscars of advertising. It's normally a big film festival, but they celebrate advertising during that week also. If you ever work in advertising and produce ads, they have something called the Young Cannes Lions which I've just entered into this year and from there you get a brief that you have to solve within 24 hours which you would normally work in a team for. I'm aiming to choose to work in print and to do that I'll work with a copywriter and I'll do the art direction to produce ideas and if it wins your phone will be buzzing none stop for weeks until someone gets through to you and goes "here's a bunch of fucking money, move to us". To get chosen for something like this is a big thing, you're up against thousands of other people all wanting the same thing. D&AD is also another good one to work on. There's one here in Germany called ADC, the Art Directors Club, very similar to D&AD. Red Dot awards is another one but is more to do with products, I actually have one of those for communication for something we did for a satirical Germany political party. Basically my job was technical realisation, maintaining the technical side for their stream.

How you sell yourself is also really important.

As a creative person you can always fix something, you can always improve it, you can make it better, always. But there's such a thing called time and that's a pain in the ass sometimes.

When you work on ads, or in advertising there is always that knowing in the back of your mind you're making something. You're piecing it all together, the idea, to going on the shoot, to then dealing with all the post production shit, which can be a nightmare, all the cut downs, language variations but then at the end of it you have some tangible, something substantial to appreciate.

Rule #2

Good ideas get killed all of the time and there's nothing you can do about that. On a daily fucking basis, you could have the best idea and it could get shut down, whether it's the vision, the budget or whatever.

Obviously as designers we get creative blocks all the time, so how do you best cope with them?

You need a stimulus for it. Walk around, get outside, do fitness, meditate, whatever you've got to do. You need something else that's not going to be in your room, in your office, you maybe need another person to buzz ideas off always helps. Maybe sometimes look online, but not too much because that can sometimes have the reverse effect, making you feel bad about your own work when you see really good stuff online.

What motivates you to push your ideas and your practicing constantly?

It's the drive for always wanting to produce something, I always want to make something, I always want to finish something. Solving problems is exactly that, making something to fix the problem and that is just the way I've been programmed. Whether I do that with music, if I feel the need to emotionally get something out there or if I have a business problem that I need to solve with an ad. Solving problems is something that really motivates me, it keeps my brain ticking.

Pitching, that's when things are completely different, it takes a lot of time that you've got to devote to it. You spend a lot of time going insane, scratching your head for ideas. On the run up to a pitch, especially during pitch week, you'll get taken off most projects and will have to put your full effort into the pitch. The volume of work you do during pitch week can get crazy, re-doing and improving the stuff you've done already.




So what do actually have to do within that last week leading up to the pitch?

You start losing your mind a bit, that goes without saying. You have to refine your ideas and make sure that every visual looks the best it can. The way that I work, I would normally do really quick sketches and whack them into Photoshop, roughly lay it out and then that goes away for maybe 6 weeks and everyone's happy with it... until pitch week. "Yeah you've got to redo this again". Always improving, proof reading, cutting films etc. You've got to be fast, in that final week you've got to be precise and get things done quickly. Get that shit finished!

The actual pitch itself is okay for me, being a musician I'm somewhat used to playing in front of a few thousand people. Always got to remind myself to speak slowly, less dialect, which is especially difficult when I'm with someone like you who has very similar ways of speaking.

Having been in Berlin now for 5/6 years, how is your German?

We don't go there about that. I mean I can understand it; I can speak it but I don't really just because I'm not that good at it. But I've only ever really worked in English speaking offices, here is the first office where my entire team is pretty much German but they do speak English to me, just to make things easier. But sometimes meetings when we all meet up to discuss projects, it usually is in German so I've just got to understand what they're saying.

But advertising in general, unless you're going for like a national agency, there you would likely have to speak German. Since here we have people from all around the world, we tend to speak English.

Something I'm aiming to do over summer is to find internships, how would you typically go about getting one?

Do you have LinkedIn? If not, then get on that and do a shit load of stalking, you want to look for a load of creative directors. You've seen some ads, a poster or some design work that you love, you look up that agency then from that agency, who worked on that bit of work? Normally it'll tell you the creative director, art director etc. for that project and from there you look for those people. Find them on LinkedIn and suggesting you coming in for two weeks and then from there haggle your way into an internship. Even if it's going down to a studio, unpaid, chilling there and finding out how they work is beneficial.

You'll of course have to sell yourself along with this. Showing off your work in a PDF, keeping it concise probably no more than 25 pages max and also a covering letter letting them know why you want to work there.

What specifically would you recommend including within your portfolio?


Experience, education, skills, work but write this in your style of course, allow your personality to shine through it whether that means using slang words or whatever. Always have a bit about each project, but not too much because when you go to interviews you'll likely talk about these a little more in depth. Each project on mine is just one page depending on how much work was produced for the project. Even include little projects, if you can do things such as sound editing pop that in as well, if you're a musician or whatever put that in, because that'll help sell you as a person as well.

Saturday, 29 April 2017

S.O.D Final Pieces





The deadline submission for the pieces was yesterday, these are to be sent off to Jonathan over in New York who is planning to curate the exhibition for the second year in a row.

We began to test our idea by printing these off as stickers and putting them into context in certain places. We figured although these pieces are for the exhibition, they could potentially be expanded out into the real world and dotted around cities.









Wednesday, 26 April 2017

S.O.D Exhibition piece

After discussing our idea more we came up with some content for the notifications as shown in the sketches and from those, created a few digital mockups of how we thought the ideas could look.






The plan with these was rather than to have these maybe on a full scale poster within the exhibition, these are something that would be 1:1 size of a regular notification (about 7cm wide) and would be stuck around the exhibition. The format of these would be recognisable since we see notifications everyday and so when noticed from a distance these would hopefully draw in people's attention, for them to really take in the message of the notification.

Tuesday, 11 April 2017

Reply Letter from Craig!


He replied!




Obviously I could tell from the letter header that he wasn't in Manchester like he typically would be, instead down in Falmouth lecturing and so it wasn't a definite that I'd be able to interview him face to face. But at the very least I'd be able to interview him over email. He also sent a cool business card in which his very personal and realistic tone of voice shines through.

To follow up the letter I sent an email, thanking him for the letter but also to ask whether or not it would be possible to interview him in person or over email and so hopefully we can sort something out.

Wednesday, 5 April 2017

S.O.D Upcoming Exhibition

Talks of this years exhibition for S.O.D have been in the works for about 6/7 months so far, up until recently we decided on a theme for the exhibition which is to be turning annoying things into nice, essentially negative things into positive. For the exhibition everyone involved in the collective has the chance to create a piece of work that fits in with the theme.

Both me and Jon decided this was something we could work on together to create something that turned everyday negative things into something more uplifting and positive.



Initially our ideas began to focus more around technology more specifically our mobile phones, because although these are useful and help us everyday, they are also something that can be harmful to us, psychologically. Using our phones too much can make us anti-social, as although we think that social media is connecting us in more ways than one in the virtual world, realistically it can be doing quite the opposite in the real world. We talked about how phones can be a distraction during the day, especially during uni/work etc. as constant notifications can take our focus away from whatever we're working on. 

The reason why we decided to focus on phones more specifically social media is because this is something that affects the majority of people but more so because it's something that we both felt affects us on a regular basis. The constant need to keep up to date with social media profiles, worrying about how people will think of you when you post pictures on Instagram for example, stressing out because you haven't messaged someone back in the past 10 minutes.

We started to put more of a focus on notifications in particular, it seems that these can be considered a negative thing in day to day life. Often they're unnecessary and excessive, not just visually but audibly as well, hearing the *ding* or vibration every 5/10 minutes can become extremely distracting and also annoying.

An idea I had was to take the format of a notification (the annoying thing) and switch out the content for an uplifting/satirical (positive) message that could hopefully brighten up someones day. E.g. an Snapchat notification that might say 'Missed something? Don't worry it still happened', something that might make be humorous but at the same time makes a comment on our obsessions over our phones and social media.

Rough initial sketches